February 6, 2014
Regardless of your thoughts on the game itself, it is very difficult to deny the effect that Minecraft has had on the industry. It spawned a new genre that has been taken up by many other titles. It pioneered a new revenue model that even a behemoth like Steam took up and was renamed Early Access. It was the subject of numerous “Let’s Play” videos, involved and promoted the community, and probably most importantly provided people who could not normally build anything in the video game world a toolbox and free reign to let their imagination run wild.
Prague based developer Keen Software House have been using all these tools to develop their latest title, Space Engineers. We got a chance to ask CEO and Founder of Keen Software House, Marek Rosa, a few questions about the development of Space Engineers, their inspiration, and how Steam’s Early Access programme has treated them.